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Author / WWW Name / Download Plugin Type
Roman Lut 3D Ripper DX v1.8.2
1.96 MB
Import / Export
Compiled / Description
10.06.2010

With 3D Ripper DX you can
- capture all geometry, textures and shaders, rendered during single frame
- import captured geometry into Max
- see what exactly has been drawn by each individual draw call
- see renderstate, textures, vertex streams, index stream, vertex declaration, vertex and pixel shaders (including HLSL source if available) of each individual draw call.

3D Ripper DX supports only DirectX 6.x, 8.x and 9.x applications. OpenGL, older versions of DirectX and software renderers are not supported.
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Author / WWW Name / Download Plugin Type
YeHa 3DO Export v1.0
12.7 KB
Import / Export
Compiled / Description
12.08.2001

Exports untextured models from Max to 3do files (used in Total Annihilation, a realtime strategy game) just like they appear in Max (without any trifaces if there aren't any in Max). The exporter needs an object named 'base' in the scene and will export all objects that are linked it. To easily link objects, use the link button or open schematic view. Since no textures are exported from Max the models still need to be textured in 3do Builder or any other suitable tool.
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Author / WWW Name / Download Plugin Type
YeHa 3DO Import v1.0
12.7 KB
Import / Export
Compiled / Description
07.06.2001

With this plugin you can import fully textured TA models (used in Total Annihilation, a realtime strategy game) into Max for build pic rendering. There is not much to the importer, just click File/Import and pick a 3do model to import. Be aware that it won't work without the TA textures in your Max bitmap path, you can get them here.
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Author / WWW Name / Download Plugin Type
Nico Bendlin 3DS Exporter v1.0
25.3 KB
Import / Export
Compiled / Description
01.02.2002

The same as the shipping exporter except for the following:
- max 1024 material count (256 before)
- max MAX_PATH (260) chars for bitmaps (8.3 before)
- max MAX_PATH (260) chars for objects (16 before)

Keep in mind that this violates the 3DS spec. Not every app will able to open files exported with this plugin.
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Author / WWW Name / Download Plugin Type
Nico Bendlin 3DS Importer v1.0
31.4 KB
Import / Export
Compiled / Description
01.02.2002

The same as the shipping importer except for the following:
- max 1024 material count (256 before)
- max MAX_PATH (260) chars for bitmaps (8.3 before)
- max MAX_PATH (260) chars for objects (16 before)
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Author / WWW Name / Download Plugin Type
Bill Brooks A4/5 MDL Export v1.0
14.6 KB
Import / Export
Compiled / Description
04.10.2001

This plugin exports MDL models for the MED 3DGame Studio Modeller.
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Author / WWW Name / Download Plugin Type
VRMedia Srl AAM Exporter v2.8
1.66 MB
Import / Export
Compiled / Description
20.07.2012

Exports AAM (Ascii Animated Mesh) files for use with the XVR (eXtreme Virtual Reality) development environment dedicated to virtual reality and augmented reality applications.
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Author / WWW Name / Download Plugin Type
Epic Games ActorX UT Exporter v2.20
80.7 KB
Import / Export
Compiled / Description
16.08.2005

ActorX enables Max to export skeletal animation and models for use in Unreal Tournament. ActorX will look for any hierarchy which has either Physique meshes or other meshes attached to it, and export either the skin + reference skeleton ('model' - *.PSK files) or the animation (*.PSA files), using the filenames given in the main exporter utility pane. More information and some demo files are available here.

This version includes support for Character Studio v3.4 and v4.0.
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Author / WWW Name / Download Plugin Type
Alambik Ltd. Alambik Exporter v2.0
2.42 MB
Import / Export
Compiled / Description
03.09.2004

The Alambik Exporter allows you to export scenes for use in any Alambik script. You can also preview within the Alambik 3D engine the export of meshes, materials, cameras, lights, motion tracks, parent-child hierarchical relations and full scenes (.SCN).
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Author / WWW Name / Download Plugin Type
Intrinsic Graphics, Inc. Alchemy ArtistPack v1.0
7.69 MB
Import / Export
Compiled / Description
30.04.2003

The Alchemy ArtistPack for Max is a real-time production tool that helps 3D game designers and programmers to understand at modeling time how art assets will perform in the final game, all in real time with a touch of a button. The Alchemy ArtistPack for Max allows you to visualize your 3D scenes interactively directly on your development system and without leaving Max. You can display objects, animations, lighting, camera paths, and advanced shading effects.

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